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Otherwise, why wouldn't they just let people pay for mods directly and cut out the middle man? Not to mention the fact that you have to purchase a secondary currency to even purchase the mods seems really god damn slimy to me, there has to be a reason they are doing it, but I don't know what. Hell, who in their right mind would pay for different skins for armor? This is like Fable 3, where you had to pay to use different colors, it's absolutely ridiculous. I think every time it has been brought up, it has been universally panned and reviled. I don't know why Bethesda seems to desperate to get paid mods to be a thing. Were I a creator wishing to join their paid modding program, this would be a huge red flag against applying. The latter pay-based-on-sales is completely undermined by this new development because it requires the access to the content to be heavily secure (so that people actually pay rather than cheat or bypass the security). It would be difficult for Bethesda to make the former appealing because most mods wouldn't be financially successful making the equal pay need to be relatively small to be profitable (plus creators may be put off given that if their content does incredibly well, they wouldn't be reciprocated for the success). I don't know how creators are expected to be paid but either: A) there's a consistent pay based on workload OR B) They are paid a portion of sales for their content. Someone will find a security flaw and data-mine the content, and freelancers can't afford to take such a risk. I know creators have to pitch their idea and then work with Bethesda to allow them to distribute it, but the idea that anyone would agree to put their effort into working on mods for this, to then have they're work freely distributed to everyone regardless of paying is ridiculous. I don't mean to discount the issue of forced extra data downloads filling people's harddrives and data caps, however I truly think the bigger issue here is on the creative business-front. I'm not sure what point you're trying to spin that this is somehow the ISPs issue and not Bethesdas.
Skyrim special edition creation kit download priate full#
Other peoples complaints are that they don't want their HDDs full of crap they're not going to use. And so far you're the first person whose mentioned that whole aspect. But for a single player game, there's no excuse.Īlso - I live in a country in Europe where my ISP doesn't throttle me based on usage or have data caps.
Skyrim special edition creation kit download priate download#
In a multiplayer game, it absolutely makes sense that they have you download the assets for content that you might not own so that it doesn't cause splits in the player base. It's obviously very important that in a SINGLE PLAYER GAME that they make sure all the players have the same content so that there's no problems with displaying things, even if that content is behind a paywall. Starting off with 2 gigs isn't to bad, but what if they continually add more mods every week? Then it will start jumping up, 5, gigs, 10 gigs.etc, to a point where it will grow to larger than the entire base game.
Not that there aren't problems with ISPs right now, but that's only part of the problem. Or some people just don't want to have data they won't be using taking up their limited hard drive space. Meanwhile, whining about a tagte that is just trying to make things work is low effort & easy. Bethesda is an easy target, because psychologically nobody want to take on their ISP that could ACTUALLY do something.that would be effort.
Skyrim special edition creation kit download priate install#
You paid for the wires and your elected officials gave tax reductions to data companies to install more wires.now you are paying for it again. The issue is you have allowed your ISPs to throttle and charge you for data on a network that was underwritten by your own governments - your own taxes.
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The problem you are all having is not with Bethesda's methodology for ensuring smooth working software through making sure everyone is working for one code base. Do you think Wifi would work well enough without redundancy? Do you think planes would fly without redundancy? Do you think you could get to work if there was only one big highway that only connected one place to another? So much of what makes our modern world work is redundancy. The solution to that is redundancy, making sure three times over that people have a base level of teh game code. But we don't live in a perfect world, we live in a world where if you tell people "You must do "A" before you do "B".nobody does A. Heck, in perfect system where only what needed to be added was sent our downloads for patches and fixes would be 1/100 th the size all teh time.
Its an update, there is likely enormous amounts of replication and redundancy with most updates for most games. I'm sure it saves them from having to diagnose what each individual person issues is - who HAS or HASN'T downloaded what.